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Models & Displays
Wish List
11|15|2002
Trial Balloon
Lunar
Settlement Flag
- black of space
- gray of Moon
- yellow of sunlight
- green of
agriculture
- blue of water
two variations have a small
circle at the focal point to indicate human
settlement
- dark gray
for settlement
structures
- coral
to indicate human blood in a
race-neutral way
Considerable input
has been received from participants on artemis-list, with
quite a few variations using the same color scheme. We
have not yet mulled them over and come up with an ideal
design
In February, 2002,
we collaborated with Shaun Moss of Australia to produce
a
matched pair of Earth and Moon flags
We have a
Lunar
Prospector model kit
ready for someone to assemble
If public outreach is a major
thrust of our activity, well-chosen, well-designed display
items are most useful. We want them to have these
characteristics:
- attention-getting - we
want people to stop and take a look, not walk
by
- imagination-stirring
- we want people to start
thinking about future possibilities
- realization-producing
- we want people to suddenly
realize that "this future stuff" is a lot more feasible
and could become a nearer term reality, than they had
ever realized
- involvement-suggesting
- we want people to see that
here is a project that can use their talents, that can
give their discretionary time some direction and
excitement
In addition to the very fine
display items
of the Milwaukee-based Lunar
Reclamation Society to which we already have access, the
following might serve our purpose especially well
- Models of Various Vehicles
and Hab-in-the-can modules
- Artemis'
Spacehab-complex
starter Moonbase - Completed
11|12|02
- Artemis'
exciting open two-couch
Ascent Vehicle "motorcycle" - U.C.
11|12|02
- The
"Frog",
an "amphibious" landing
craft that doubles as a surface taxi or coach
Frog/Toad
- An
Earth-Moon ferry
with artificial gravity for both loop-the-Moon
tourists and outpost and settlement personnel enroute
to the surface.
- you
get the idea
- Models of more advanced
surface complexes and settlements - it is essential
to get across that unlike the case with the Apollo
Project, the Artemis Society goal is not a
do-it-and-get-it-over-with "achievement" of the "Flags
& Footprints" variety, but to jump start permanent,
resource-using settlement of the Moon, and expansion of
Earth's economy into an Earth-Moon economy. To do this,
models and dioramas of more advanced yet realistic lunar
surface outposts and settlements will help create lots of
personal "eurekas" - just the effect we need. Here are
some possibilities:
- A Lavatube
Model
- following the
instructions
by Gus Fredericks of the
Oregon L5
Society who has put one
together.
- An
outpost within a
lunar lavatube - most people do not know that the
Moon has such spacious harboring "Hidden Valleys" -
all they see is a barren and monotonously desolate
rockpile and dust pile
- Models of
the
hybrid-rigid-inflatable
"moonbagel" concept first broached in an
LRS' 1991 space development conference paper, and
since adopted and engineered for special applications
by the NASA-Johnson TransHab team. We might consider
two "cutaway" interior-exposing versions, both
partially brainstormed by the LRS team:
- an
elbow room providing
outpost living quarters complex
- a
highly-automated
agricultural unit
- a
laboratory /
workstation unit
- since
these "moonbagels" can
be grouped on a hex pattern, we could add
additional illustrative units on the same
table-board.
- On
11|05|02 we began acquiring parts and
materials for producing a test "moonbagel"
model
- "Prinzton" - LRS entered
a preconception-bursting design for a lunar settlement in
the 1,000-5,000 category in the National Space Society's
1989 Space Habitat Design Competition and won second
place. Called Prinzton, not because one of the
judges was from the Princeton, New Jersey based Space
Studies Institute, but because it was located in the
bottom of an E-W oriented rille near the crater Prinz,
LRS has detailed diagrams and even detailed plans for a
pair of table top models to showcase its concepts
- a
32" x 48" diorama
of the overall site
- a
4' x 8' table top
cutaway model of one of the three
rille-bottom villages, to illustrate how people
could live in a comfortable sunlight and vegetation
filled environment with picture postcard level village
interior views. Unlike grow-as-you-go settlements that
consist of individually pressurized, shielded, and
linked modules, Prinzton is a pressurized
mega-structure for a thousand people which in turn can
be duplicated in sausage-link fashion along the bottom
of a long rille valley (remember Hadley Rille at the
Apollo 15 site?)
- Displays that elaborate on
the concepts illustrated by LRS' "Moon
Manor" tabletop model which
is available for use at ASI-MKE sponsored events. We
already have a unit that demonstrates the
periscopic picture
window concept. Additional
display units could include:
- A
unit that demonstrates
how sunshine can be brought into an 'underground'
complex and directed where it is needed
- A
unit which illustrates
the environmental toilet concept that uses human
wastes, purifies the waste water, freshens and
sweetens the air, and fills the home with luscious
green vegetation. This illustrates the concept of
"modular biospherics" which breaks down the
"biospherics problem" into bite-size point-source
challenges. We have a video that illustrates the
system, and a model would complement that.
- The
"hermaphroditic"
dock-port system, whereby surface vehicles can
hard-dock with one another and with pressurized
habitat areas, so that personnel on the Moon can go
virtually anywhere without a personal space
suit
- The
"turtleback" space suit
design which allows a suited person to enter a habitat
without a traditional air-wasting, dust-importing
airlock unit
- The
whole idea is to get across
to people, that we could return to the Moon and live in a
much more comfortable way than did the Apollo astronauts.
They were "aliens" in an "alien land" - we want to be "at
home" in our "adopted new home world" - and that's a
remarkable night-and-day difference
- Storyboards
illustrate in a 2-dimensional way and are thus much
easier to store and transport - and much cheaper to put
together. While they do not have the punch of
3-dimensional models and dioramas, they are certainly
better than flyers and other informational paper items to
get across eye-opening new ideas. We intend to put
replication instructions for these storyboards on the
Space
Chapter Hub website. (any
linked items below are completed and online) Here are
some possibilities:
- Have /
have-not
lunar
materials: the Moon is rich primarily in inorganic
materials. That means the settlers will be using more
items made of metal alloy, glass and glass composites,
ceramics, cast basalt, and concrete and much less of
wood, plastics, and other organic synthetics. A
storyboard with a few illustrative sample materials
glued on will get across the point of how living on
the Moon will require resourceful
substitutions
- The
recycling toilet
system alluded to above
- Sunshine
introduction
and channeling to where
it is needed
- Nighttime energy
storage
for use during the Moon's
two-week long nightspans
- The
Turtleback
spacesuit system
- The
dock-lock
system
- Simulated
Lunar pioneer Arts &
Crafts - art is how Lunan
pioneers will first demonstrate that we can learn to live
on the Moon on its own terms and make ourselves "at
home". While art may be of limited and minor economic
impact, its psychological impact on "morale" can be
awesome. In fact, we will not succeed without it.
- we
already have some
"regolith
impressionism paintings"
using metal oxide pigments suspended in sodium
silicate (an inorganic adhesive like liquid at room
temperatures when not exposed to open air) applied
foreground first to the reverse side of glass panes -
all these ingredients could be processed or fabricated
out of common moondust in a resourceful early lunar
settlement.
- pioneers
could use their own
hair clippings as an art stuff - it HAS been
done before
- "sand
paintings" using
sifted moondust of sorted shades between two glass
panes - an art form long practiced in the desert
southwest
- ceramics
using various lunar soil
simulants
- metal alloy
sculptures
- the Moon has abundant
aluminum, iron, titanium, and magnesium - the four
basic "engineering metals"
Problems &
Challenges:
- Money is not a problem
if the item's design has been tweaked to be economical.
As long as the model, diorama, or storyboard is available
to the Lunar Reclamation Society for its events, LRS may
be able to pick up the tab from its ISDC '98 conference
earnings.
- Time
is
not a big
problem. We can work on items on an unscheduled basis
whenever we have free time
- Work
space is
not a big problem. Basements and other spare rooms
are available
- Talent
could be a problem. I
have put together everything in the LRS display "armory"
but have no detailed advanced amateur model-making
experience.
- Storage
is a big
problem - my own home's storage space is already "full"
to the point of being unmanageable
- Transportation
is a big
problem - we need available wagons, vans, pickups, or
hatchbacks
Check out our
Current
Project Log
KokhMMM@aol.com
(414) 342-0705
(Peter)
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